My Latest Projects
Sisyphus Table
I build my own version of a Sisyphus Table, a kinetic art work combining technology and aesthetics within a piece of furniture.
STRAIDE
STRAIDE is my biggest project yet. It is a research platform for shape-changing spatial displays based on actuated strings.
Pokeball Display
I was tasked to create a display for rare Pokemon cards intended as a birthday gift. On short notice, I develop a 3D-printable version of the client's idea: a half-opened Pokeball with the Pokemon card shown inside.
Topography Model
I designed and 3D printed a topography model of Germany with some additional Data Physicalization as decorative wall art.
Pedestrian Bridge
I created this model of a pedestrian bridge to replace a previous model which was stolen. It fits the german "Spur H0" with a scale of 1:87.
Schwibbogen
I designed and construct my own Schwibbogen with a scenery including 4 representative buildings of Leipzig.
Master Thesis
As I am currently still working on this project, I can not post more information by now. But the page is already in preparation.
Augmented Displays
I helped to integrate content from my Bachelor Thesis into a publication of the "Augmented Displays" concept by P. Reipschläger.
DMX Toolkit
In this University group project, we had to develop a C++ Software for manual and automatic control of stage lights.
Headphone Stand
I designed and build a custom Headphone Stand made from laser cut acrylic and wooden sheets.
GameJam 2019
I got the chance to organize the 2019 GameJam of our faculty. It was a great 3-day event for which me and my team took care of the location, catering, sponsoring ...
TimeBOMB
TimeBOMB consists of a cuboid game station, which enables up to four players to compete in an adaptation of the classic game Bomberman.
Bachelor Thesis
In my thesis I developed a system which combines architectural floor plans on an interactive display with a virtual 3D model of the building through head-mounted Augmented Reality.
Neo Puck
Neo Puck is a Multiplayer Arcade Game, which I developed together with two close friends during a Game Jam. In only 48 hours, we developed the whole game and all its visuals, music. and effects from scratch.
Facharbeit
I had to conduct my first scientific research in secondary school. My self-chosen topic for this work was "Robotics - Problem Solving Methods for Mazes".